The most important.
Perks of siding with the institute.
Apparently the new survival only lets you port to the institute from anywhere but only lets you port out to the c i t which means the brotherhood holds the best fast travel method though if you avoid completing the game you can fast travel to institute go out to the c i t then use the vertibird to travel where you need to.
Just remember this when people start saying the world seems upside down.
The minutemen quest line also requires players to make use of the shakily received crafting and base building mechanics within settlements which depending on a player s view of the building mechanics may be enough to persuade you otherwise.
And then terminated them.
The institute operates underground beneath a veil of secrecy and do not reveal themselves.
I originally sided with the railroad but after the ending the game glitched out.
I don t know if you guys remember 10 years ago or maybe 15 but people weren t.
It s a shame they don t let you play a more lawful evil toned character as really i find it hard to imagine the sole survivor as the voice actor portrays them ever siding with the institute.
When what s right is seen as wrong and what s wrong is seen as right.
The institute is an advanced scientific organization based in the commonwealth it is known and feared for its ability to produce advanced synthetic humans also known as synths of high enough quality to pass as true humans.
And built in productivity for hard working installers.
That s what you get with today s vinyl siding.
I also like them since their only objective is protecting people.
Vinyl siding makes it possible style with no strings attached.
However the drawback to siding with this faction is that players will have to eliminate the institute faction to complete their story.
Capture torturously transform them into being where the pain of the process drives.
The institute gives you relay grenades which are useful and can be used anywhere to call in syths to fight for you.
The institute is a faction in fallout 4 they are concerned with the preservation of humanity via technology and are involved in the production of synths which they use as their security force along with their deadly special ops coursers.
The brotherhood of steel also had similar goals but with different intentions.
Grimcyclone 4 years ago 1.
My favorite so far is the minutemen.
Siding with the institute and lowkey claiming the moral high ground.
Perks to siding w the institute.
I enjoy using the artillery especially when you use it when in range of two or more settlements.
They have captured hundreds of men and hundreds of women to dip in the fev for science.
The secretive nature of the institute has turned it into somewhat of a boogeyman figure on the surface and its presence is a major cause of paranoia for the people of the.
I just loaded an earlier save and am thinking about siding with the institute what s the good bad and ugly for doing this.